Search this site
Skip to main content
Skip to navigation
SceneCity 1.7 doc
Home
Installation
Fundamentals
Scatter cities
Detailed explanations
Grid cities
Detailed explanations
Export to Unity
Terrains
References
Nodes
Blender images to texture set
Blender mesh to mesh data
Curves to Blender objects
Map to Blender image
Mesh data to Blender object
New texture set
Blender objects repeated along curves
Path generator
Paths to curves
Procedural cube mesh
Procedural map
Random rectangles drawer
Simple buildings layout
Simple windows drawer
Texture set to blender images
Objects add
Objects instancer
Buildings instancer
Buildings collection
Static building
Objects getter
Static road portion
Road portions collection
Road portions instancer
Grid
Non overlapping boxes layout
Grid to Blender image
Map from image
Map math
Scale map
Translation map
Constant value map
Terrain shape from map
Terrain grid mesh
JSON export
Sockets
SceneCity 1.7 doc
Node
Terrain shape from map
Make sure you’ve read the
general notes
about all the nodes.
UNDER CONSTRUCTION
Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse